Breath of the Wild obviously looks beautiful (if a little dated) in trailers and the gameplay footage I've seen. Still, this Zelda isn't a game that's going for photorealism, and it's a flagship first-party title, so I'd like to think if any modern AAA game would run at 1080p / 60 on the Switch, it would be Zelda.Īnd by now you're probably sick of me saying 1080p / 60 over and over again, so I'll add the usual caveats: Nintendo knows how to make games look great, resolution and horsepower be damned. ![]() Grand Theft Auto V runs at 1080p / 30 on both systems, and Just Cause 3 runs at 900p on the Xbox but 1080p on the PS4. Of course, not even the Xbox One or PS4 run every title in 1080p / 60. So the only thing that's holding Switch back is enough horsepower to render this open-world Zelda in a current-gen resolution, and Switch clearly falls short. The Switch's built-in screen is 720p, but Nintendo has confirmed the console can support 1080p when docked. ![]() On the Wii U the game will run at 720p / 30 fps and have slightly downgraded environmental sounds. The company recently confirmed to IGN that its flagship Zelda game, Breath of the Wild (which was originally announced for the Wii U, a Xbox 360-ish console power-wise), will run at 900p and 30 fps on the Switch when hooked up to a TV. Nobody comes to Nintendo hoping for the hottest gaming hardware specs, but it's still important to know exactly how little power Nintendo is actually bringing to this console generation.
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